Sky Water

Description:

Race: Wood Elf

Earth 3 Air 2 Renown: 6.1/-0.1
Stamina 3 Reflexes 2
Willpower 3 Awareness 2 Affiliation:
Water 4 Fire 2
Strength 4 Agility 2 Status: 0
Perception 5 Intelligence 2
Magic 2
Skill Name Rank Trait Roll Emphasis and Master Abilities
Caligraphy 1 Int 3k2
Medicine 1 Int 3k2
Speech 1 Awe 3k2
Stealth 1 Agi 3k2
Commerce 1 Int 3k2
Alchemy 1 Int 3k2
Perform: Flute 1 Agi 3k2
Engineering 1 Int 3k2
Spellcraft 1 Int 3k2
Sleight of Hand 1 Agi 3k2
Intimidation 2 Awe 4k2 Threatening
Investigation 3 Per 7k5 Notice, A second attempt to use the Search Emphasis may be made without an increase in the original TN.
Hunting 2 Per 7k5 Tracking
Athletics 3 Str 7k4 Throwing
Animal Handling 2 Awe 4k2
Horsemanship 2 Awe 4k2
Craft: Blacksmithing 2 Agi 4k2
Craft: Weapon Smithing 2 Agi 4k2
Craft: Armour Smithing 3 Agi 5k2
Craft: Gems 1 Agi 3k2
Craft: Sewing 1 Agi 3k2
Heavy Weapons 3 Agi 5k2 Opponents with reduction rating have their rating reduced by 3 when attacked with with a Heavy Weapon
Blunt Weapons 3 Agi 5k2 Opponents with reduction rating have their rating reduced by 2 when attacked with with a Blunt weapon.
Brawling 3 Agi 5k2 The damage of all unarmed attacks is increased by +1k0.
Polearms 3 Agi 5k2 During the first round of a skirmish, a character wielding a polearm gains a bonus of +5 to his Initiative Score. This lasts for only the first round.
Swords 2 Agi 4k2
Defence 1 Ref 3k2 Shields
Dueling 3 Awe 5k2 Readying a Weapon is a Free Action rather than a Simple Action
Lore: Demons 1 Int 3k2
Lore: Spirits 1 Int 3k2
Weapon 1 Weapon 2 Arrows
Namn Namn Type Damage Quantity
Type Type
Attack Roll Attack Roll
Damage Roll Damage Roll
Bonus Bonus
Notes Notes
Weapon 3 Weapon 4 Arrows
Namn Namn Type Damage Quantity
Type Type
Attack Roll Attack Roll
Damage Roll Damage Roll
Bonus Bonus
Notes Notes
Initiative
Reflexes 3k3
Modifiers -
Armor TN & Reduction
Natural TN Bonus: 15
Natural Reduction: -
Armour TN Bonus: 13
Armour Reduction: 8
Armour Notes: -
Shield TN Bonus: -
Shield Reduction: -
Total TN: 28
Total Reduction: 8
Wounds
Wound Level Penalties Total Current
Healthy (+0) 15
Nicked (+3) 6
Grazed (+5) 6
Hurt (+10) 6
Injured (+15) 6
Crippled (+20) 6
Down (+40, must spend Fate Point to act) 6
Out (cannot act) Earth x2
Rate of Wound Heal
Stamina x 2 + Earth 9
Modifiers -
Current Rate 9
Personal Information Advantages Points Disadvantages Points
Sex Female Low Light Vision Racial Idealistic 4
Age 25 Two pairs of ears Racial No Sense of Strength 4
Height Skill Masters Racial Bad Fortune: Unknown Enemy 3
Weight Animal Touch: Claws Racial Unlucky, Rank 1 2
Hair Elemental Resistance 4 Fascination: Spirits & The Undead 1
Eyes Ambidextrous 10 Overconfident 3
Notes Hero of Red Tower 4 compulsion 2
Allies: Ice Troll Tribe 2/1 3
Brave Level 4 16
Languages: Ice Trolls 5
Languages: Lamezian 5
Absolute Direction 1
A Tough Elf 3
Warriors Hands 3
Fame: Two Rivers 3
Great Potential 5
Equipment and Possessions
Name Special Quality’s Traveling Pack Home
□ or ■ □ or ■
Money
Platinum
Gold
Silver
Copper
Other
1 Gold = 10 Silver 1 Silver = 10 Copper
Arcane Spells
Name Fire Bolt
Magic Level 1
Duration Instantaneous
Range 30
Area One Target
Raises None
Effect Fire’s most basic power is destruction. This spell invokes a single Fire bolt, which lances toward the target, hitting unerringly so long as the target is within range. The spell deals 2k2 Wounds. The burns this spell inflicts are quite painful, and if the spell targets a mage who is casting a spell, his Willpower roll has a TN of 20 plus the damage dealt, instead of the normal 10 plus damage dealt.
Name
Mastery Level
School
Duration
Range
Area
Raises
Effect
Battle styles
Name Strength In Arms
Ring/Mastery Water 4
Duration Once per Turn
Effect While wielding a Heavy Weapon, you may use your Strength Trait instead of your Agility for an attack roll.
Bio:

Sky Water

A Fable Of Heroes PrangArang